It’s taken nearly five months, but I now have a bug-free (I think!), responsively designed game you can play against three computer opponents. They’re very stupid opponents because they randomly make their decisions, but at least they follow the rules. The next programming phase I’m beginning should be the fun one: how to make the computer smarter. This is the part that should scare all sci-fi writers, because obviously I am just one boolean function call away from creating an apocalyptical computer sentience.
No update yet on when Juhyo will be available for the general public. As always, stay tuned!